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UFL2

Ultimate Football League 2.0 is a PS3 Madden League.


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CHUNKNESS
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    Madden NFL 12 Info Thread

    jp_0988
    jp_0988


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    Post by jp_0988 Fri Apr 29, 2011 1:34 am

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    Jackhammerrabbit


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    Post by Jackhammerrabbit Fri Apr 29, 2011 3:09 am

    " Another thing we added this year is the ability to adjust the shading of your defensive backs on receivers. Now you can play press on an individual receiver on a play as opposed to playing press on everybody. You can also have a defender shade inside or outside of the receiver depending on whether you press shade left or shade right. Or you can just back one guy off and give him extra space. We give you a lot of options, and while some of these might sound like small features, with our goal to be true to the game and true to the NFL, we want to make sure we're giving our "Madden" fans ultra-fine control over our defense this year. It has been a while since some of these features have been in our game and we're glad to finally have them back."

    I like this...too bad they used the "added" part in this when they are just putting this back in...Lets just be honest about it...
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    Jackhammerrabbit


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    Post by Jackhammerrabbit Fri Apr 29, 2011 3:11 am

    What I didnt like so much is seeing this..

    "Jon Robinson: Now that warping is gone, does this also change how receivers magically warp dive for a ball across the middle?

    Mike Scantlebury: We've removed as much warp catching as possible, and to be able to do that, we added a bunch of new dive animations to take their place that look a lot more realistic. We've also added some sprint catches because some of the catches we had on deep balls traveled the appropriate distance, but it just looked slow because of how they were captured, so we replaced those animations as well in order to fill some of those holes."

    Essentially, warping is still there, but in disguise...
    Allday28
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    Post by Allday28 Fri Apr 29, 2011 10:20 am

    Still want them to address speed being the only rating that matters
    SlushaShocka
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    Post by SlushaShocka Fri Apr 29, 2011 11:18 am

    Sounds like they're moving in the right direction, but we'll see...
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    Post by Sway Fri Apr 29, 2011 11:39 am

    Allday28 wrote:Still want them to address speed being the only rating that matters

    this...and reading an article on ign it said something like;

    When the defense was in zone coverage in last year's Madden, your quarterback could pretty much go to town. Tiburon has addressed these issues, too. I saw the AI adjust to my plays on the fly, rather than having defenders stuck in an invisible circle. They react more like real linebackers and corners would. Of course, ratings can affect some of this -- so don't blame the game if your crappy defense doesn't know how to react properly.

    hopefully this is where awareness, etc overpower pure speed.
    EuroFan
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    Post by EuroFan Fri Apr 29, 2011 11:54 am

    Don't worry, there's 3D grass! Nevermind the gameplay....
    Money Matt
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    Post by Money Matt Fri Apr 29, 2011 2:24 pm


    " Another thing we added this year is the ability to adjust the shading of your defensive backs on receivers. Now you can play press on an individual receiver on a play as opposed to playing press on everybody. You can also have a defender shade inside or outside of the receiver depending on whether you press shade left or shade right. Or you can just back one guy off and give him extra space. We give you a lot of options, and while some of these might sound like small features, with our goal to be true to the game and true to the NFL, we want to make sure we're giving our "Madden" fans ultra-fine control over our defense this year. It has been a while since some of these features have been in our game and we're glad to finally have them back ".


    The ability to shade and bump individually receivers is great; defense is my #1 concern this year...
    Sway
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    Post by Sway Tue May 03, 2011 11:52 pm

    Money Matt wrote:
    " Another thing we added this year is the ability to adjust the shading of your defensive backs on receivers. Now you can play press on an individual receiver on a play as opposed to playing press on everybody. You can also have a defender shade inside or outside of the receiver depending on whether you press shade left or shade right. Or you can just back one guy off and give him extra space. We give you a lot of options, and while some of these might sound like small features, with our goal to be true to the game and true to the NFL, we want to make sure we're giving our "Madden" fans ultra-fine control over our defense this year. It has been a while since some of these features have been in our game and we're glad to finally have them back ".


    The ability to shade and bump individually receivers is great; defense is my #1 concern this year...



    yeah I like that $...I've thought about this a few times. I have a CB good at press and a CB bad at press but it's been do or die in M11....this is nice.
    jp_0988
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    Post by jp_0988 Wed May 04, 2011 4:10 am

    Sneak peek of the new main menu in M12!

    Madden NFL 12 Info Thread 230708_10150178304808756_75529708755_6707376_3475682_n
    SlushaShocka
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    Post by SlushaShocka Wed May 04, 2011 8:12 am

    The stadium in the background looks like the broke down Metrodome lol.
    CHUNKNESS
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    Post by CHUNKNESS Thu May 05, 2011 2:57 am

    May 16th is when the franchise blog is supposed to be out for Madden so hopefully some light is shed on online franchise then.
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    Post by CeeGee Sat May 07, 2011 12:27 am

    They say there are some new features for Franchise Mode... I just hope the same features make their way to ONLINE FRANCHISE MODE... I am tired of having to play in leagues with "made up" salary caps... How freaking hard is it to make the Franchise the same ONLINE as it is OFFLINE??? NCAA does a great job with it, why can't they do it with Madden??? Are they scared that people don't know how to manage a Salary Cap??? Whats the deal???
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    Post by Sway Sat May 07, 2011 4:23 am

    CeeGee wrote:They say there are some new features for Franchise Mode... I just hope the same features make their way to ONLINE FRANCHISE MODE... I am tired of having to play in leagues with "made up" salary caps... How freaking hard is it to make the Franchise the same ONLINE as it is OFFLINE??? NCAA does a great job with it, why can't they do it with Madden??? Are they scared that people don't know how to manage a Salary Cap??? Whats the deal???

    hey screw you buddy! Very Happy
    Zikry
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    Post by Zikry Sat May 07, 2011 4:27 am

    Sway wrote:
    CeeGee wrote:They say there are some new features for Franchise Mode... I just hope the same features make their way to ONLINE FRANCHISE MODE... I am tired of having to play in leagues with "made up" salary caps... How freaking hard is it to make the Franchise the same ONLINE as it is OFFLINE??? NCAA does a great job with it, why can't they do it with Madden??? Are they scared that people don't know how to manage a Salary Cap??? Whats the deal???

    hey screw you buddy! Very Happy

    One of the best things in this league was the salary cap IMO. Even if they added a salary cap, I doubt it would be better than the one that is here.
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    Post by Sway Sat May 07, 2011 4:31 am

    Zikry wrote:
    Sway wrote:
    CeeGee wrote:They say there are some new features for Franchise Mode... I just hope the same features make their way to ONLINE FRANCHISE MODE... I am tired of having to play in leagues with "made up" salary caps... How freaking hard is it to make the Franchise the same ONLINE as it is OFFLINE??? NCAA does a great job with it, why can't they do it with Madden??? Are they scared that people don't know how to manage a Salary Cap??? Whats the deal???

    hey screw you buddy! Very Happy

    One of the best things in this league was the salary cap IMO. Even if they added a salary cap, I doubt it would be better than the one that is here.

    Sad thank you sir...
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    Post by Jackhammerrabbit Wed May 11, 2011 1:00 am



    Hey Madden fans! My name is Jake Stein. I'm a member of the EA SPORTS Game Changers program and recently was invited out to Tiburon for a hands on look at Madden NFL 12. The hardest part of this blog might be where to begin, but here we go!

    The very first thing that jumps out to me when playing Madden NFL 12 is the enhanced tackling system. The central gameplay team gave themselves a goal at the beginning of the development cycle: eliminate suctioning, warping, and sliding. The way this goal was achieved can be summed up in one sentence; collision doesn't take place until contact is actually made between ball carrier and defender. This can be felt in multiple aspects of the game from how the O-line and D-line interact, to wide receivers diving for balls that they would normally just speed up to catch, but most of all, you feel this with tackling.

    Call it Pro-Tak 2.0, call it whatever you want. The point is this; you aren't down, until you're down! Let me provide a few examples that I was able to see in only a few short hours of playing. LeGarrette Blount, running back for the Bucs, is running up the middle. He receives a tackle that would normally have begun a canned animation of the ball carrier losing his footing, putting his arm down, and picking up a few extra yards. What happens now in Madden NFL 12 is I broke the tackle, started to lose my balance, but this time after a few yards (and no other defender around to finish me off), Blount regained himself, giving me complete control over him once again. Amazing!

    This next example still brings a smile to my face. I was on defense, playing as the defensive tackle. Ball is snapped and I start my rush by swimming over the right guard. I now have a clear path to the quarterback. He tries to escape but it's too late, my quick penetration and speed has resulted in a sack, but the play isn't quite over. Before I can completely bring the QB down, a fellow defensive lineman comes in and triggers yet another tackle animation, this one jars the ball loose and I recovered the fumble.

    What I can't stress enough with this new tackling system is the smoothness that it operates with. Everything seems so fluid, so natural. One thing that I know frustrated gamers in the past was not being to re-engage in a ball carrier who you could tell was about to break out of a gang tackle. I can assure you, those days are gone come August 30th.

    The next big leap in Madden this year is the improved AI, specifically zone defense. Players no longer are restricted to playing just a certain part of the field, regardless of the routes being run. They now can adapt on the fly. The best way I can showcase this is with another example. I called Cover 2 and my opponent came out in a spread formation with one running back. The back was running a wheel route behind the two receivers on the left that were clearing him out. Ronde Barber bumps the running back coming out of the backfield but instead of just turning him loose after that, starts running with the back and makes an over-the-shoulder interception. Barber knew he had no other offensive threat to account for and stuck with his man and made a play on the ball.

    Tuned up defenses and better tackling does not automatically equate to offenses being at a disadvantage. Defenses playing true to form allows the offense to take what the defense is giving them. I can't tell you how many times I said to Justin Dewiel, Senior Community Manager for EA SPORTS, "That's where the ball should go. That guy should be open against that defense." Routes such as the 'deep in' and 'comeback' were two routes that I had a lot of success with and that wasn't the case in the past. Another thing that sticks out and makes a huge impact on the game is the addition of dive catches. Nothing makes the receiving game feel more realistic than seeing your guy lay it all out for a ball and sometimes make the catch, and other times just miss it!

    Lastly, I want to throw out some props to the Madden team. They have already updated the game to include rule changes for the upcoming 2011 NFL season. Kickoffs were appropriately moved up to the 35 yard line and all scoring plays are subject to a booth review. After I scored a nice, tip toe along the sideline, touchdown, the booth review cut scene triggered. I looked at Justin and asked, "Did you challenge that?" And that's when I remembered the rule change. Attention to detail and it's only April can only be a good thing!

    May I throw in one last quick tidbit? A long-time community requests has finally made its way into Madden NFL 12: custom playbooks. You will be able to go through every playbook in the game and pick out the plays that best fits you and combine those all into one playbook of your own. And better yet, you can take custom book online!

    Thanks so much for reading my impressions on gameplay. Even more details will be emerging as the weeks and months go by. Feel free to leave a comment or even shoot me an @ mention to www.twitter.com/JStein2469. Madden NFL 12 comes out August 30th.http://www.ea.com/madden-nfl/blog/first-look-gameplay
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    Post by Finz Wed May 11, 2011 2:22 am

    I will believe it when I see it. The Online Franchise has been in beta for this season and last, hopefully they put some resources into it.

    As for the salary cap, I agree with Zik. This is run really well. Even if they have it on OF, I hope we can chose not to use it and use the existing one...
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    Post by Jackhammerrabbit Wed May 11, 2011 2:38 am

    I would rather prefer a salary cap system where we can manage in game and emulates offline franchise in terms of cap management/contracts. Ultimately, avoid using a mandatory release system..
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    Post by Allday28 Thu May 12, 2011 4:29 am

    The franchise information embargo is lifted next Monday so hit up operationsports.com on Monday the 16th and they'll post the franchise info. I don't know if it's online, off or both.
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    Post by CHUNKNESS Thu May 12, 2011 7:32 am

    Allday28 wrote:The franchise information embargo is lifted next Monday so hit up operationsports.com on Monday the 16th and they'll post the franchise info. I don't know if it's online, off or both.

    I'm pretty stoked to hear what kind of insights they have over at OS. My guess is it will be limited to offline franichise info as that is what it has been in the past. Who knows, we may be pleasantly surprised! Just make sure if you inquire regarding franchise mode to specify that you are asking about the online franchise (or offline if that is what you are inquiring about). There were a handful of confusing answers regarding the M11 franchise capabilities last year which misled some people to believe that the online franchise would have similar capabilities to the offline franchise mode, which it did not.
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    Post by Jackhammerrabbit Thu May 12, 2011 9:26 am

    I dont remember anybody saying offline would be similar to online franchise last year...I remember reading early on that the online franchise would remain untouched because there wasnt enough time to improve it...This caused a lot of grumbling leading up to the release...
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    Post by CHUNKNESS Thu May 12, 2011 11:18 am

    I stand corrected... It was M10, not M11.
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    Post by Sway Thu May 12, 2011 12:46 pm

    Jackhammerrabbit wrote:I would rather prefer a salary cap system where we can manage in game and emulates offline franchise in terms of cap management/contracts. Ultimately, avoid using a mandatory release system..

    There's a million reasons why an emulated salary cap system WOULDN'T work, and the only game I've ever been scrunched to the cap where I had to make that "tough call" was NFL2k5.. in any Madden offline franchise I've had the salary cap is so high I just sign everyone to whatever and still have money in the bank, kinda takes away from the negotiation aspect of the sport. Also, let me go ahead and sign my rookie to a 6 year deal when ya'll know we'll get maybe 5 possibly 6 seasons in. Also, let me jack up my salary cap and then quit the league and then the commish doesn't have the tools to fix the issues cuz EA wont give the commish the proper controls etc...

    affraid

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    Post by SlushaShocka Thu May 12, 2011 1:06 pm

    Those improvements sound so good, but I just hope it's all true. We're all blood thirsty for a decent, simulation football game. That's all we want... is that too much to ask?

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